Hello Every One,
PorchSong here. For those of you who do not know, Mal Reynolds (@agresiel) and I started the DPS Channels/League 2.5 years ago. It has been quite a journey with little to no hiccups until recently. No need to get into the details, but I can assure you that the DPS League and Channels are actually quite stronger for it—the community rallied in incredible ways that were quite touching. Also, we are almost back to where we were in membership before the unfortunate event.
Anyway, what I wanted to discuss is the nature of our very own CombatLog Parser. We have been vigorously planning and discussing the new parser and are currently in the process of writing one (Internal beta should be up by this weekend). We have some gifted programmers and an award winning GUI developer involved. I am quite sure when we release the stable version, you will be quite impressed.
What we are looking for from our community is input. We would like to know what things you would be interested in seeing in a Parser. This time we will have TOTAL control over this parser from the ground up. Our interface will be second to none. We will be able to implement changes as the parser matures making this program the de facto CombatLog Parser for the game. I really cannot impress upon you the level of talent we have on this project.
Please in-game mail us (@porchsong, @agresiel, @john98837, @alfiedono) and offer some suggestions you would like to see. They will ALL be read and discussed; and if the requests make sense, then they will be implemented—some sooner rather than later.
Also, you can mail the interface designer directly with your opinions AlamusSTO@gmail.com or in game @nurkac
Lastly, this is just one phase of what we have been discussing over the last week. We have some incredible plans for the DPS League/Channels that will be following on the heels of the Parser (which is our main priority).
Please check back here often for updates.
Thank you for your continued support.
DPS Channels/League -- Combatlog Parser Update
PorchSong / Jun 10, 2015